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Suggestions / Re: My Thread of Suggestions
« on: January 26, 2014, 11:34:34 AM »

Suggestions / Re: My Thread of Suggestions
« on: January 26, 2014, 11:34:10 AM »

Donations and Crowd-Funding

This is a game with magnificent potential and I think crowd-funding is an excellent way to build hype for a game and of course get the funding you need to improve the games potential, I would certainly be one to back a crowd-funding campaign.

I recommend the use of Kickstarter or if the developers are unable to create a Kickstarter campaign due to location then Indiegogo is probably the 2nd most popular Crowd-funding website.

Crowd funding is excellent for games like this although you need to be able to show a lot of content that would interest people to want to back the project and another thing you need to add to a campaign would be to add excellent rewards for backing the project.

$1 - A big thank you for supporting the development of our game and a badge on the website/forums.
$5 - In-game cosmetic cape displaying you backed the development of the game.
$40 - Years worth of premium subscription to the game.
$1000 - Life-time premium subscription to the game... etc.

Suggestions / Re: My Thread of Suggestions
« on: January 26, 2014, 11:33:49 AM »

Forum Software
So as many of you may have noticed the forum seems to be getting spammed with spam bots, they don't seem to be posting much but from today at least 5 of the accounts that have been registered are certainly made by bots intended to spam the forums with their advertisements.

So I saw a post from one of the developers that was posted a while back that they wanted to move the forums as this SMF forum is only temporary, I waned to recommend 'Xenforo' forum Software. It's pretty new and receiving some excellent updates and is rather cheap for the quality of forum software you receive. Of course this requires money and a bit of time to set it up with the theme that you want which I highly suggest using the theme that these forums use as it's insanely great!

Leader boards
This is probably already planned but anyhow, competitive game-play is certainly required as you know not many people will want to play if they can't compete with their friends.

Suggestions / My Thread of Suggestions
« on: January 26, 2014, 11:33:27 AM »
This is my thread of suggestions for Thornefall, I'm really excited about this game and would certainly like to help out with my ideas.
So I'll be posting ideas I have on this thread. :)

None of these suggestions are guaranteed to make it into the game, they're just player made suggestions (By myself) for the developers of Thornefall.


Chats, Clans and Parties
This will be a simple chat system based to allow one player to create their own chat room in which other players can join whenever they wish. This will add much more to the social aspect of the game and allow the community to bond much more and find new friends through popular player's chats.

As in most games Clans exist, this will allow groups of players to interact and team up against other clans etc.
Different 'battle' systems could be implemented such as a Clan war in which a clan member of a specific rank can invite a certain amount of players from their clan to queue in a Clan war battle, these battles would be instanced etc. I will add more later on about Clan warring later on.

Parties would be used to allow players to group quest and enjoy group bossing sharing loot and fight their way through instanced dungeons together and share loot and XP.

Achievement Items
For example a cape, this would be achieved for such things as achieving the maxed level of a skill, getting 'X' amount of kills in a Minigame or during PvP.

The Dungeon
Dungeons will allow players to fight their way through intense dungeon battles and face-up to difficult boss battles at the end of such dungeon. Dungeons can be a great method of gaining XP through the use of combat and skills.
Each dungeon will be instanced so players can either Solo dungeons or with a party of friends or players similar to their level.

Dungeon Queuing
A queuing system which matches players up with other players of a similar level to battle through Dungeons together.

Clan Warring
This allows groups of players in the same clan to battle against other clans in a large arena.
A clan member of a specific rank can initiate a sub-party to invite a certain amount of clan members (Dependant on which battle they select... 5v5, 10v10, 15v15, 20v20 etc) once the number of members are met the clan war will initiate in an all out battle to the death although it's not all about combat! Players with high skill levels will be able to build forts and increase the forts defence dependent on the players level in say for example 'Construction'...

The aim of Clan wars is to capture the other clans banner and return it to their base.
This will be a safe Minigame thus no items will be lost upon death.

In-game Auctions House
Today's gamers don't want to bother with yelling "Selling armour, 5000 Coins".
People want to be able to go straight to one place in which they can put their items in and basically trade with every player around the world. This maybe a large development task and I certainly don't know how it will work in the early economy of the game as the economy of games in their early stages can be very fragile.

To be honest I'm not too bothered with standing for a while and selling my items to players directly although this could be a big put off for the game. It needs to be easily accessible and I guess it will be a main 'Hub' for most players.
Almost all of today's MMO's have Auction House systems as it just allows the game to move faster I think everyone can remember a time when they've been trying to directly sell items to a player and they've been unable to, it's just frustrating for you especially if you've made a large investment in getting those items in the first place.

Suggestions / Balanced Combat
« on: January 26, 2014, 05:34:36 AM »
As in most MMO's I'm guessing the main 3 classes will apply to Thornefall: Melee, Ranger, Mage.

Some games have an overall combat level such as World of Warcraft and GW2 instead of separating the different sections of your combat in which games such as Runescape do.

So, my suggestion is this: In Runescape you have Attack, Strength, Defence... Range and Mage.
Attack lends itself only to Melee, Strength is Melee and Range and Mage are their own things and Defence belongs to all three.
This is unbalanced as Melee has 3 skills whilst the others only use 2.

If you are to go down this route which I suppose you are I propose instead of using 'Attack' use something such as 'Accuracy', 'Dexterity', 'Sleight of Hand'. This would lend itself to all 3 classes, instead of Strength use 'Melee' and then you have 'Range' and 'Mage'.

This means each class has the following...
Main skill: Melee
Others: Accuracy and Defence

Main skill: Range
Others: Accuracy and Defence

Main skill: Magic
Others: Accuracy and Defence

Accuracy will determine how often you hit with either class, of course the higher your Accuracy level the more often you will hit.

Melee, Range and Magic determine how high you will hit, this also depends on your opponents Defence level.

Defence basically determines what kind of hits you can take, if you have 1 defence but your opponent has 50 Melee, you're most likely to lose the battle unless you have 99 Range & Accuracy with high health points and a fair amount of food.

News & Announcements / Re: Quick Update
« on: January 26, 2014, 05:21:04 AM »
can we get a december update? i really want to see this take off
We should have something new to show by the end of December. The project has not been abandoned, we're just busy during our semesters. We get a lot done during breaks and summers and all of our focus right now is getting the game to be ready to accept early testing groups.

The Christmas break has been over for a few weeks, it'd be nice if it would be possible to see some of the progress that's been made over the Christmas break. :)

Keep up the good work guys and keep on pushing those updates! :D

Website Feedback / Forum Sections
« on: January 26, 2014, 04:21:23 AM »
I think it's pretty clear that the forum is almost empty, a lot of people visit the forums on a regular basis although never post. So I propose adding newer forum sections that don't limit discussion to just the game, sections such as Forum Games, Off-topic discussion etc.

It'd also be nice to have 'Developer Diaries' so players can be confident the game is making progress and the developers have certainly not given up. :)

Development needs to be more open to the community even if progress on development is paused for a short period of time it should be announced, don't keep the players completely in the dark like many game development companies do, it can drive many players away for example Transformers Universe which for around 3 years barely any information on the game has been released which has only angered it's community and severely damaged it's reputation.

I'll be checking back on the forums daily and would love to be able to post a lot more and have a larger community involved in the early stages of the game.

Game Discussion and Questions / Re: Combat System
« on: January 26, 2014, 04:11:42 AM »
I'm guessing it's going to be very much like Runescape 2's hit-and-wait based combat system.
From the Trailer it seems that way.

Game Discussion and Questions / Re: Game Development
« on: January 25, 2014, 05:18:55 PM »
I support this! I would really love to see more of this game.

Indeed, the game has excellent potential to be something great.
It certainly needs a bit more hype in some ways as I can imagine a BETA will be on its way at some point (hopefully) as from previous forum posts I've read the developers had been saying to expect a BETA in the 'near' future and these quotes where from back in June of last year and from some of the later screenshots the game looks magnificent.

Certainly needs a bit of advertisement through Gaming forums and word of mouth.

Gallery / Re: Screenshot 21
« on: January 25, 2014, 04:41:00 PM »

Game Discussion and Questions / Game Development
« on: January 25, 2014, 02:55:53 PM »
Hey, I very recently discovered this project and am very intrigued and excited about the development of the game although it doesn't seem like much is currently going on from our point of view. The forums haven't been posted on since last year apart from a spam post which was posted a few days ago.

It'd be nice to see some new videos and screenshots of the development of the game.
I think it's necessary to begin building somewhat of a community as it's always nice to build up a bit of hype prior to the release of a game so on day one it's not filled with empty server.

The current progress looks fantastic and I hope it's even further along now, I hope we can get to see some more of the game and I'll definitely be sticking around and following these forums. :)

Best of luck to the game developers!

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