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Messages - Ben

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News & Announcements / Quick Update
« on: September 13, 2013, 09:01:23 AM »
I'm just posting a quick update to indicate we're still alive and still completely committed to this project.  I do not have anything tech-wise or art-wise to post, but I will make effort to continue to touch base with the community until I have something more interesting to show.  I am currently an undergraduate student, so an enormous amount of my time is spent on school and the rest is working.  Don't fret though, I spend any free time I can get on Thornefall when I can get it and I am sure we will have interesting new stuff to show you within coming months.  I definitely encourage you to keep checking this site every once in a while just in case we have something we want to show.

Thanks for the commitment you've already shown to our project.  We can't be more enthused about our progress and our work forward. :)

News & Announcements / Thornefall Preview Video
« on: August 08, 2013, 12:38:19 PM »
We are please to announce an exciting video we have been working on for a while.  This video explains the vision and dream of this project beyond anything we have provided so far.  I will let the video do the talking:

Let me remind you that Thornefall is a community-driven, medieval MMORPG.  'Community-driven' means our players and our team work side-by-side to make Thornefall the best experience possible.  We want to constantly push the boundaries of your expectations, but we only want to provide content you want to play.

Hope to talk to you soon,
Thornefall Staff

Gallery / Re: Screenshot 21
« on: July 22, 2013, 08:13:52 PM »
Looks pretty good; when will it be available to play?

We're working on pushing for a playable release as soon as we can. For now, I encourage you to stick around. We have some exciting things to show off about the progress of Thornefall very soon. :)

Videos / Development Video 1: Screenshots 1-22
« on: July 19, 2013, 12:43:07 PM »
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Game Discussion and Questions / Re: Open Beta
« on: June 26, 2013, 10:24:47 PM »
Do you guys have an ETA as to when there will be an open beta? Or maybe could we apply for a closed beta?

Also to the developers, I love the look of the game. The scenes I saw in your screen caps are beautiful, I love the shading/textures and feel that I saw so far. I want to break the ice in terms of communicating with you guys about your ideas and what we could expect. But we'll start with the questions above first.

Well currently, we are planning on creating a closed beta. The exact details of this beta will be released in the near future, but first we need to figure out what sort of interest exists for this game. We'll be releasing footage of gameplay as time moves on.

Thank you.

News & Announcements / What is Thornefall?
« on: June 25, 2013, 12:24:53 PM »
Thornefall is a community-driven, multiplayer online role-playing game in a fantasy medieval world.

Almost two years ago, Thornefall was born.  Cody and I, like many of you, are huge fans of MMORPGs, but we were disappointed to see where some of our favorite games were heading.  We notice that studios often seem to make some amazingly foolish design decisions that their player base is obviously against.  They have done things like completely changing their game's combat system or making the game much easier, only to frustrate many long-term and dedicated players. Some games even render their own content obsolete through expansions, leaving little incentive to experience it again. We began building our own game engine around this time, along with constructing the tools we use to build our world and bring it to life. The Gallery images you see right now are just the beginning, we expect our community to help shape the game to their vision over time. Think of it as a blank slate for new content. We'll handle the core game, but the mechanics/features our community suggests will accumulate over time, creating a whole new experience!

Thornefall's purpose is to provide the best experience we can offer, with a design pipeline guided by the community.  What does that mean, exactly?  We allow our players to suggest large and small scale changes to Thornefall's lore, skills, quests, etc.  Given your suggestion is supported by most of the community, we will run it by our design, tech, and art teams to evaluate whether it's possible to implement.  Once approved, your suggestion may end up in Thornefall!  Although we are inviting the community to take part in our design process, rest assured we do have our own ideas planned to provide rich new content for our players.  Don't like the newest skill or quest?  Our players are able to repeal recent updates, and with enough support, we'll consider removing them. Our updates are not exclusively final by any means.

What makes Thornefall different?
We don't just care about the community.  We are part of this community, just as much as you or anyone else is.  This is our home and we want to make the best possible game we can, but we can only do that with you.

Welcome to the new generation of online role-playing games.
Welcome to Thornefall.

News & Announcements / Welcome to Thornefall!
« on: June 25, 2013, 12:01:23 PM »
Let me be the first to welcome you to Thornefall!

You can see news on the homepage, or visit the forum for discussion about the development of Thornefall. If you wish to see progress, please visit the gallery.

Thank you!

Thornefall Staff

Gallery / Screenshot 1
« on: June 25, 2013, 11:37:58 AM »
Our very first screenshot to present to you:

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